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Whereas
models created and textured in SU will always look acceptable in
SU, when you export (3DS) any faces that are "reversed"
will be transparent to real-time engines and rendering software.
a)
Check faces (via View>Rendering>Monochrome)
If
it faces out and is purple, reverse it - don't forget to check the
other side!
SketchUp
Hint:-
- select
any face
- go
to Window > Preferences > Shortcuts > Edit/Item/ReverseFaces
- enter
Shift+R (or your choice) to set a keyboard shortcut
In
future, if you see a reversed face
- select
the PushPull tool
- hover
the mouse over the face (don't click - it will be selected automatically)
- hit
Shift+R.
Also
remember the right-click > Select options, which may speed things
up if you have multiple reversed faces.
b)
Create outer faces
-
for your building facades and inner faces for your interior walls
- in other words, like reality!
c)
Create a ‘Thickness’
Single-face
surfaces, and double-face surfaces which occupy the exact same coordinates,
may at best light strangely and at worst be almost invisible when
rendered.
In
the SU 3DS Export Settings dialog, there are a number of options
to export double-sided faces, but the best option is generally to
give walls, fences etc a thickness, check both sides "face
out" and texture them.
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