Reality4D Editor
Reality4D
Editor allows designers, architects and engineers to turn
their own models and designs into a realtime 3D
environment.
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In the example scenes below, the models have been
created in SketchUp and Autodesk Viz/Key3D, then
loaded into Reality4D Editor.
(Many thanks
to 2B Landscape Consultancy, Key Systems,
and Santiago Molina Caicedo and Catalina Lopez
Hurtado.)
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The user can then walk, run or fly around the scene,
and examine
the structures at ground level from a human
perspective.
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(Why not take
a look at the
Image
Gallery
while the streaming video is loading.)
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Overview
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Methodology
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Models are designed using your favourite
software.
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Import, then place in Reality4D by
'drag-and-drop'.
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You (and your client) can walk around the model or
scene.
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Export
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The whole project can be exported and emailed to, or
burned onto CD, for your client.
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Capabilities
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Reality4D produces a realistic interactive
environment
which you can explore
freely
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This is not a fixed display or ‘fly
through’.
Reality4D enables you to:
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Explore the terrain, in perspective or plan
view.
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Walk, run, or fly around the environment
.
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Design your own journey, by creating
viewpoints.
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Walk inside buildings, up stairs, through
doors.
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Requirements
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Reality4D will run on any contemporary 3D-capable
Windows PC.
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Accuracy
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Any edge or point of a model is accurate to 8 (floating
point) digits,
or 1 in 10 million.
This gives an effective close-range accuracy of 1/1000th
of a millimetre, which allows for very detailed models
and scenes.
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A Typical Workflow
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Step 1
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Create
your Models
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Create
your design in your favourite modeller;
SketchUp, Viz etc
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Export
as .X, .3DS etc files
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Optionally
create shadows in 3rd-party software such as
Gile[s].
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Step 2
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Import
your Models into Reality4D
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Arrange the models.
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Choose environment settings.
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Optionally lightmap using the Reality4D internal
lightmapper.
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Choose overlay settings.
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Set viewpoints and orbit.
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Step 3
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Explore,
Check and Export
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Explore the model to aid your design process,
then
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Export from Reality4D: this gathers all your files
and textures, together with the R4D engine into one
folder / zip-file / self-extracting
exe.
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Step 4
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Show
your Client
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Copy the Export by CD or email to client, managers,
public, planners etc.
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Use at: presentations, meetings, exhibitions,
inquiries.
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Features of Reality4D Editor
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Please note that these are just some of the
features of Reality4D
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CAMERA
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Collisions
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Collisions are fully implemented.
The camera will not pass through walls and floors.
This function is often missing from other 3D software
packages, but is essential for a sense of realism and
'being
there'.
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Gravity
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Gravity is fully implemented.
This is essential for correct movement of the camera
around the environment, traversing changing horizontal
surfaces, such as going up and down stairs and
slopes.
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Movement
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Movement could not be simpler:
Point the mouse where you wish to go, then press the
keyboard's cursor keys to go forward, back, left and
right.
Flight can also be switched on and off at the press of a
button, and extra keys pressed to provide additional
acceleration.
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Viewpoints
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Viewpoints can be recorded, named, and played
back.
Up to 20
viewpoints can be recorded, and replayed using a single
keypress.
Also, all the viewpoints can be replayed sequentially,
providing a 'journey presentation'.
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Orbit
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Orbit your building or scene.
The camera
smoothly orbits at the distance and height that you
decide.
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ENVIRONMENT
Please note that the designer has total control over all
of these facilities.
All environment facilities can be raised, lowered,
rescaled, retextured, or just switched
off.
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Ground Plane
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The Ground Plane is the 'base' level upon which models
stand.
You may
're-texture' the Ground Plane from a selection included,
or import your own texture.
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Water Plane
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The Water Plane may be raised above the ground plane to
provide a water table, for rivers and seas.
(see top
picture)
The Water Plane utilises an
animated multi-frame texture, so that the water always
appears to be flowing. Also, both the Ground Plane and
Water Plane are literally infinite, so that the user's
view will stretch to the horizon and
beyond.
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Terrain
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A Terrain may be used as well as a Ground Plane.
A 'heightmap'
based Terrain may be blended into the Ground Plane to
provide a rockier environment, or perhaps a range of
hills around the entire scene.
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Fog
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Fog / Mist.
For added
realism fog (or mist) can be implemented to soften the
scene and help to blend the horizon / hills / sky at the
extreme view.
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Sky
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SkyDome
You may choose
from a selection of 'skies' or import your
own.
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Light
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The Sun
You may place
the Sun anywhere you wish in the sky, and also add a
lensflare effect.
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MODEL(S)
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Multiple
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Many models may be imported to create a complex
scene.
(See above)
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Layers
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Sets of models may be combined into
layers.
The layers can be switched
on and off. i.e. hidden.
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Positioning
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Any model can be repositioned, rescaled, and rotated
- all by just
moving the mouse.
Click and drag a model, and it will move along the
horizontal surface, aligning itself to the ground, or to
a table-top.
Or use the control panel to precisely place a model to
within 1/1000th of a centimetre.
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Visibility
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On / off, alpha, brightness, shinyness.
(Fancy a shiny,
slightly transparent bottle of wine on the
table?)
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Texture
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Model's own, Replace, Movie, Fire,
Water.
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Animation
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Internal animation frames supported.
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Lightmapping
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Reality4D has internal lightmapping.
Also 3rd party
lightmapping supported via the .B3D
format.
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FORMATS
supported
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3D
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.x, .3ds, .obj, .md2, .bsp, .b3d
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2D
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bmp, jpg, png, pcx, tga, iff
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Video
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mpg, avi, wmv, gif
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Sound
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wav, mp2, mp3, mid, raw, mod, s3m, xm, it, rmi, ogg,
wma, asf
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